GDF  20.04
Game Development Framework
GDF.Sounds Member List

This is the complete list of members for GDF.Sounds, including all inherited members.

AddSoundLoop(string systemName, string filename, float volume=1)GDF.Soundsstatic
AddSoundLoop(string filename, float volume=1)GDF.Soundsstatic
AddSoundLoop(string systemName, string filename, Instance player, Instance listener, float maxDistance=25)GDF.Soundsstatic
AddSoundLoop(string filename, Instance player, Instance listener, float maxDistance=25)GDF.Soundsstatic
AddSoundLoop(string systemName, string filename, Type nearestPlayer, Instance listener, float maxDistance=25)GDF.Soundsstatic
AddSoundLoop(string filename, Type nearestPlayer, Instance listener, float maxDistance=25)GDF.Soundsstatic
FadeInSoundLoop(string name, int frames)GDF.Soundsstatic
FadeOutSoundLoop(string name, int frames)GDF.Soundsstatic
gdf_PlayerGDF.Soundsstatic
gdf_Update()GDF.Sounds
Play(string filename, float volume=1)GDF.Soundsstatic
Play(string filename, Vector3 origin, Vector3 listener, float maxDistanceToInstance=25)GDF.Soundsstatic
RemoveSoundLoop(string name)GDF.Soundsstatic
SetSoundLoopBaseVolume(string name, float volume)GDF.Soundsstatic
SoundLoopExists(string name)GDF.Soundsstatic
Sounds()GDF.Soundsprotected
SoundsFolderGDF.Soundsstatic