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GDF
20.04
Game Development Framework
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This is the complete list of members for GDF.Sounds, including all inherited members.
| AddSoundLoop(string systemName, string filename, float volume=1) | GDF.Sounds | static |
| AddSoundLoop(string filename, float volume=1) | GDF.Sounds | static |
| AddSoundLoop(string systemName, string filename, Instance player, Instance listener, float maxDistance=25) | GDF.Sounds | static |
| AddSoundLoop(string filename, Instance player, Instance listener, float maxDistance=25) | GDF.Sounds | static |
| AddSoundLoop(string systemName, string filename, Type nearestPlayer, Instance listener, float maxDistance=25) | GDF.Sounds | static |
| AddSoundLoop(string filename, Type nearestPlayer, Instance listener, float maxDistance=25) | GDF.Sounds | static |
| FadeInSoundLoop(string name, int frames) | GDF.Sounds | static |
| FadeOutSoundLoop(string name, int frames) | GDF.Sounds | static |
| gdf_Player | GDF.Sounds | static |
| gdf_Update() | GDF.Sounds | |
| Play(string filename, float volume=1) | GDF.Sounds | static |
| Play(string filename, Vector3 origin, Vector3 listener, float maxDistanceToInstance=25) | GDF.Sounds | static |
| RemoveSoundLoop(string name) | GDF.Sounds | static |
| SetSoundLoopBaseVolume(string name, float volume) | GDF.Sounds | static |
| SoundLoopExists(string name) | GDF.Sounds | static |
| Sounds() | GDF.Sounds | protected |
| SoundsFolder | GDF.Sounds | static |