| ClippingFarDistance | GDF.gdf_Room.gdf_RoomCamera | |
| ClippingNearDistance | GDF.gdf_Room.gdf_RoomCamera | |
| FieldOfView | GDF.gdf_Room.gdf_RoomCamera | |
| FlowToNewPosition(int steps) | GDF.gdf_Room.gdf_RoomCamera | |
| gdf_RoomCamera(Node cameraNode, Camera camera) (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| gdf_Update() (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| Position | GDF.gdf_Room.gdf_RoomCamera | |
| Rotation | GDF.gdf_Room.gdf_RoomCamera | |
| Rotation_X (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| Rotation_Y (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| Rotation_Z (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| SetCameraMode_Controlled() | GDF.gdf_Room.gdf_RoomCamera | |
| SetCameraMode_FirstPerson(Instance target, float yOffset=0, float xRotation=0, bool lockXrotation=true, bool lockZrotation=true) | GDF.gdf_Room.gdf_RoomCamera | |
| SetCameraMode_Free() | GDF.gdf_Room.gdf_RoomCamera | |
| SetCameraMode_LookAt(Instance target, Vector3 fromPosition, float yOffset=1) | GDF.gdf_Room.gdf_RoomCamera | |
| SetCameraMode_ThirdPerson(Instance target, float yOffset=1f, float distance=10, float rotation_X=20, bool lockXrotation=true, bool lockZrotation=true) | GDF.gdf_Room.gdf_RoomCamera | |
| X (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| Y (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |
| Z (defined in GDF.gdf_Room.gdf_RoomCamera) | GDF.gdf_Room.gdf_RoomCamera | |