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GDF
20.04
Game Development Framework
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This is the complete list of members for GDF.ClientTCP, including all inherited members.
| Active (defined in GDF.ClientMultiplay) | GDF.ClientMultiplay | |
| ClientTCP(byte networkId) (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| ClientTCP(byte networkId, TcpClient tcpClient) (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| ClientTCP(string hostname, int port) (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| Close() (defined in GDF.ClientTCP) | GDF.ClientTCP | virtual |
| Connected (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| ConnectionRefused (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| GetMessages() (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| GetNetworkInstances() (defined in GDF.ClientMultiplay) | GDF.ClientMultiplay | |
| InstanceIdCounter (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| IPAddress (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| LastMessageReceivedTime (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| Name (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| NetworkId (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| Port (defined in GDF.ClientTCP) | GDF.ClientTCP | |
| SendMessage(byte[] message) (defined in GDF.ClientTCP) | GDF.ClientTCP | virtual |