GDF  20.04
Game Development Framework
Public Member Functions | Public Attributes | Properties | List of all members
GDF.ClientTCP Class Reference
Inheritance diagram for GDF.ClientTCP:
GDF.ClientMultiplay

Public Member Functions

List< byte[]> GetMessages ()
 
 ClientTCP (byte networkId)
 
 ClientTCP (byte networkId, TcpClient tcpClient)
 
 ClientTCP (string hostname, int port)
 
override void Close ()
 
override void SendMessage (byte[] message)
 
- Public Member Functions inherited from GDF.ClientMultiplay
List< InstanceGetNetworkInstances ()
 

Public Attributes

bool ConnectionRefused => connectionRefused
 

Properties

override byte NetworkId [get, set]
 
override uint InstanceIdCounter [get, set]
 
override DateTime LastMessageReceivedTime [get, set]
 
override string Name [get, set]
 
IPAddress IPAddress [get]
 
bool Connected [get]
 
int Port [get]
 
- Properties inherited from GDF.ClientMultiplay
bool Active [get, set]
 
abstract byte NetworkId [get, set]
 
abstract uint InstanceIdCounter [get, set]
 
abstract DateTime LastMessageReceivedTime [get, set]
 
abstract string Name [get, set]
 

The documentation for this class was generated from the following file: