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GDF
20.04
Game Development Framework
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Public Types | |
| enum | Quality { Best, Good, Medium, Low, Poor } |
| enum | Shapes { Box, Sphere, Cone, Cylinder, Torus, HalfSphere, NoShape, Mdl } |
| enum | Material { Normal, Add, Unlit, Multiply } |
| enum | CameraModes { FirstPerson, ThirdPerson, LookAt, Free, Controlled } |
| enum | NetworkSynchronisationMode { NetworkSynchronisationMode.Slave = 1, NetworkSynchronisationMode.SendOnce = 2, NetworkSynchronisationMode.SendContinually = 3 } |
| enum | NetworkMessageType { Continually, Creation, Destruction, Update } |
| enum | NetworkMessageTime { Direct, WaitForMessageInterval } |
| enum | NetworkByteId { CONTINUALLY = 9, CREATIONVARS = 10, DESTRUCTIONVARS = 11, SLAVETOMASTER = 12, UPDATE = 13, REQUESTNETWORKINSTANCES = 20, INSTANCEIDCOUNTER = 21, GOODBYE = 22, NETWORKID = 30, PING = 31, CONNECTIONREFUSED = 32, MESSAGE_TO_INSTANCE = 33, MESSAGE_TO_ROOM = 34 } |
| enum | NetworkProtocol { UDP, TCP } |
| enum | LobbyServerStatus { Closed = 0, Open = 1, Refusing = 2, Deleted = 3 } |
| enum | Depth { Top = 19, Front = 16, Closer = 13, Close = 10, Center = 7, Further = 4, Background = 1 } |
| enum | NetworkMessageValueType { Bool = 1, Byte = 2, Single = 3, Int32 = 4, Int16 = 5, String = 6, UInt32 = 7 } |
| enum | MouseButtons { Left = 1, Middle = 2, Right = 3 } |
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