GDF  20.04
Game Development Framework
GDF.Instance Member List

This is the complete list of members for GDF.Instance, including all inherited members.

_2D_CollisionsInDirection(float direction, float forward, Type type, Vector3 relativePosition=new Vector3(), bool includeChildren=true)GDF.Instance
_2D_DirectionGDF.Instance
_2D_Direction_previousGDF.Instance
_2D_DirectionFree(float direction, float forward, Type type, Vector3 relativePosition=new Vector3(), bool includeChildren=true)GDF.Instance
_2D_DirectionSpeedGDF.Instance
_2D_DistanceToInstance(Instance instance)GDF.Instance
_2D_DistanceToInstance(Type type, bool includeChildren=true)GDF.Instance
_2D_DistanceToPoint(float X, float Z)GDF.Instance
_2D_MotionAdd(float direction, float speed)GDF.Instance
_2D_MotionSet(float direction, float speed)GDF.Instance
_2D_OutsideRoomGDF.Instance
_2D_PositionAdd(float direction, float length)GDF.Instance
_2D_PositionAddAvoidCollision(Type type, float _2d_direction, float length, bool friction=true, float accuracy=10, bool includeChildren=true)GDF.Instance
_2D_PositionAddAvoidCollision(Instance instance, float _2d_direction, float length, bool friction=true, float accuracy=10)GDF.Instance
_2D_SpeedInDirectionGDF.Instance
ColliderGDF.Instance
CollisionsAtPosition(Vector3 position, Type type, bool relativeToOwnPosition=true, bool includeChildren=true)GDF.Instance
CollisionsAtPosition(Vector3 position, Instance instance, bool relativeToOwnPosition=true)GDF.Instance
Destroy(bool callOnDestroy=true)GDF.Instance
DetectCollision(Instance other)GDF.Instance
DetectCollision(Type other, bool includeChildren=true)GDF.Instance
DetectCollisions(Type type, bool includeChildren=true)GDF.Instance
DetectNearestRaycastIntersection(Vector3 direction, Type type, float maxDistance=10000, bool includeChildren=true)GDF.Instance
DetectNearestRaycastIntersection(Vector3 direction, Type type, out Vector3 intersection, float maxDistance=10000, bool includeChildren=true)GDF.Instance
DetectRaycastIntersections(Vector3 direction, Type type, float maxDistance=10000, bool includeChildren=true)GDF.Instance
DistanceFromCamera()GDF.Instance
DontUpdate()GDF.Instance
EndStep()GDF.Instanceprotectedvirtual
FacingDirectionGDF.Instance
FacingDirection_previous (defined in GDF.Instance)GDF.Instance
FacingDirectionSpeedGDF.Instance
FrameCountGDF.Instance
FrictionGDF.Instance
gdf_Enabled (defined in GDF.Instance)GDF.Instance
gdf_Initialize(bool createHelpingClasses=true, bool callStartMethod=true) (defined in GDF.Instance)GDF.Instance
gdf_InstanceEndStep() (defined in GDF.Instance)GDF.Instance
gdf_InstanceStep() (defined in GDF.Instance)GDF.Instance
gdf_IsDestroyedGDF.Instance
gdf_Node_Collider (defined in GDF.Instance)GDF.Instance
gdf_Node_Light (defined in GDF.Instance)GDF.Instance
gdf_Node_Mesh (defined in GDF.Instance)GDF.Instance
GetKey(Key key)GDF.Instance
GetKeyPress(Key key)GDF.Instance
GravityGDF.Instance
IdGDF.Instance
Instance(uint id)GDF.Instance
InstanceFurthest(Type type, bool includeChildren=true)GDF.Instance
InstanceNearest(Type type, bool includeChildren=true)GDF.Instance
IsChildOf(Type type)GDF.Instance
IsParentOf(Type type)GDF.Instance
LightGDF.Instance
ModelGDF.Instance
OnDestroy()GDF.Instancevirtual
PositionGDF.Instance
Position_previousGDF.Instance
PositionFree(Vector3 position, Type type, bool relativeToOwnPosition=true, bool includeChildren=true)GDF.Instance
SpeedGDF.Instance
Start()GDF.Instanceprotectedpure virtual
StartPositionGDF.Instance
Step()GDF.Instanceprotectedpure virtual
Update()GDF.Instance
XGDF.Instance
YGDF.Instance
ZGDF.Instance