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GDF
20.04
Game Development Framework
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This is the complete list of members for GDF.Methods, including all inherited members.
| _2D_DirectionBetweenPoints(Vector3 point1, Vector3 point2) | GDF.Methods | static |
| _2D_DistanceBetweenPoints(Vector3 point1, Vector3 point2) | GDF.Methods | static |
| _2D_PositionAdd(Vector3 start, float direction, float length) | GDF.Methods | static |
| _3D_DirectionBetweenPoints(Vector3 point1, Vector3 point2) | GDF.Methods | static |
| _3D_DistanceBetweenPoints(Vector3 point1, Vector3 point2) | GDF.Methods | static |
| _3D_PointInDirection(Vector3 origin, Vector3 direction, float distance, Vector3 offsetDirection=new Vector3()) | GDF.Methods | static |
| AABBintersectsInstance(Vector3 aabb_min, Vector3 aabb_max, Instance instance) | GDF.Methods | static |
| Base64Decode(string base64EncodedData) (defined in GDF.Methods) | GDF.Methods | static |
| Base64Encode(string plainText) (defined in GDF.Methods) | GDF.Methods | static |
| ChangeColorAlpha(Color color, float change) | GDF.Methods | static |
| ChangeColorIntensity(Color color, float change) | GDF.Methods | static |
| CorrectAngle(float angle) | GDF.Methods | static |
| CorrectRotation(Vector3 rotation) | GDF.Methods | static |
| CosDeg(float input) | GDF.Methods | static |
| DeltaAngle(float from, float to) | GDF.Methods | static |
| DeltaRotation(Vector3 from, Vector3 to) | GDF.Methods | static |
| DetectIntersection(Instance instance1, Instance instance2) | GDF.Methods | static |
| Flow(float from, float to, float steps, float minimalDifference=0) | GDF.Methods | static |
| FlowPosition(Vector3 from, Vector3 to, float steps, float minimalDifference=0) | GDF.Methods | static |
| FlowRotation(Vector3 from, Vector3 to, float steps, float minimalDifference=0) | GDF.Methods | static |
| GetDefaultMacAddress() (defined in GDF.Methods) | GDF.Methods | static |
| LocalIPv4_ethernet (defined in GDF.Methods) | GDF.Methods | static |
| Map(float value, float from1, float to1, float from2, float to2) | GDF.Methods | static |
| PointInInstance(Vector3 position, Instance instance) | GDF.Methods | static |
| RaycastIntersectsInstance(Vector3 position, Vector3 direction, float maxDistance, Instance instance, out Vector3 intersection) | GDF.Methods | static |
| SinDeg(float input) | GDF.Methods | static |
| SphereIntersectsInstance(Vector3 position, float radius, Instance instance) | GDF.Methods | static |
| TestVector(Vector3 startValue, float change=0.05f, uint index=1) | GDF.Methods | static |
| TestVector(float change=0.05f, uint index=1) | GDF.Methods | static |
| ThrowExceptionWhenFileNotExists(string filepath) | GDF.Methods | static |
| ToByteArray(BitArray bits, int start, int length) (defined in GDF.Methods) | GDF.Methods | static |
| ToFloat(byte[] bytes) (defined in GDF.Methods) | GDF.Methods | static |
| ToInt(byte[] bytes) (defined in GDF.Methods) | GDF.Methods | static |
| ToShort(byte byte1, byte byte2) (defined in GDF.Methods) | GDF.Methods | static |
| ToShort(byte[] bytes) (defined in GDF.Methods) | GDF.Methods | static |
| ToUint(byte[] bytes) (defined in GDF.Methods) | GDF.Methods | static |
| ToUint(byte byte1, byte byte2, byte byte3, byte byte4) (defined in GDF.Methods) | GDF.Methods | static |
| WriteConsoleMessage(string message, ConsoleColor color=ConsoleColor.Gray, bool makeNewLine=true) | GDF.Methods | static |
| WriteError(string message) | GDF.Methods | static |
| WriteError(Exception e) | GDF.Methods | static |