GDF  20.04
Game Development Framework
GDF.Methods Member List

This is the complete list of members for GDF.Methods, including all inherited members.

_2D_DirectionBetweenPoints(Vector3 point1, Vector3 point2)GDF.Methodsstatic
_2D_DistanceBetweenPoints(Vector3 point1, Vector3 point2)GDF.Methodsstatic
_2D_PositionAdd(Vector3 start, float direction, float length)GDF.Methodsstatic
_3D_DirectionBetweenPoints(Vector3 point1, Vector3 point2)GDF.Methodsstatic
_3D_DistanceBetweenPoints(Vector3 point1, Vector3 point2)GDF.Methodsstatic
_3D_PointInDirection(Vector3 origin, Vector3 direction, float distance, Vector3 offsetDirection=new Vector3())GDF.Methodsstatic
AABBintersectsInstance(Vector3 aabb_min, Vector3 aabb_max, Instance instance)GDF.Methodsstatic
Base64Decode(string base64EncodedData) (defined in GDF.Methods)GDF.Methodsstatic
Base64Encode(string plainText) (defined in GDF.Methods)GDF.Methodsstatic
ChangeColorAlpha(Color color, float change)GDF.Methodsstatic
ChangeColorIntensity(Color color, float change)GDF.Methodsstatic
CorrectAngle(float angle)GDF.Methodsstatic
CorrectRotation(Vector3 rotation)GDF.Methodsstatic
CosDeg(float input)GDF.Methodsstatic
DeltaAngle(float from, float to)GDF.Methodsstatic
DeltaRotation(Vector3 from, Vector3 to)GDF.Methodsstatic
DetectIntersection(Instance instance1, Instance instance2)GDF.Methodsstatic
Flow(float from, float to, float steps, float minimalDifference=0)GDF.Methodsstatic
FlowPosition(Vector3 from, Vector3 to, float steps, float minimalDifference=0)GDF.Methodsstatic
FlowRotation(Vector3 from, Vector3 to, float steps, float minimalDifference=0)GDF.Methodsstatic
GetDefaultMacAddress() (defined in GDF.Methods)GDF.Methodsstatic
LocalIPv4_ethernet (defined in GDF.Methods)GDF.Methodsstatic
Map(float value, float from1, float to1, float from2, float to2)GDF.Methodsstatic
PointInInstance(Vector3 position, Instance instance)GDF.Methodsstatic
RaycastIntersectsInstance(Vector3 position, Vector3 direction, float maxDistance, Instance instance, out Vector3 intersection)GDF.Methodsstatic
SinDeg(float input)GDF.Methodsstatic
SphereIntersectsInstance(Vector3 position, float radius, Instance instance)GDF.Methodsstatic
TestVector(Vector3 startValue, float change=0.05f, uint index=1)GDF.Methodsstatic
TestVector(float change=0.05f, uint index=1)GDF.Methodsstatic
ThrowExceptionWhenFileNotExists(string filepath)GDF.Methodsstatic
ToByteArray(BitArray bits, int start, int length) (defined in GDF.Methods)GDF.Methodsstatic
ToFloat(byte[] bytes) (defined in GDF.Methods)GDF.Methodsstatic
ToInt(byte[] bytes) (defined in GDF.Methods)GDF.Methodsstatic
ToShort(byte byte1, byte byte2) (defined in GDF.Methods)GDF.Methodsstatic
ToShort(byte[] bytes) (defined in GDF.Methods)GDF.Methodsstatic
ToUint(byte[] bytes) (defined in GDF.Methods)GDF.Methodsstatic
ToUint(byte byte1, byte byte2, byte byte3, byte byte4) (defined in GDF.Methods)GDF.Methodsstatic
WriteConsoleMessage(string message, ConsoleColor color=ConsoleColor.Gray, bool makeNewLine=true)GDF.Methodsstatic
WriteError(string message)GDF.Methodsstatic
WriteError(Exception e)GDF.Methodsstatic