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GDF
20.04
Game Development Framework
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This is the complete list of members for GDF.Room, including all inherited members.
| BackgroundColor | GDF.Room | |
| Button2dCreate(string name, string filename, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| Button2dCreate(string name, string filename, float x, float y, float width, float height, Color color, string text, Color textColor, float fontSize, float textYoffset=0, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| Camera | GDF.Room | |
| CreateInstancesFromImage(Dictionary< Urho.Color, Type > instancesToCreate, string filename, out IntVector2 size, int pixelMultiplier=1) | GDF.Room | |
| CreateInstancesFromImage(Dictionary< Urho.Color, Type > instancesToCreate, string filename, int pixelMultiplier=1) | GDF.Room | |
| Cursor | GDF.Room | |
| DetectCollision(Instance instance, Instance other) | GDF.Room | |
| DetectCollisions(Instance instance, Type type, bool includeChildren=true) | GDF.Room | |
| DetectNearestRaycastIntersection(Vector3 position, Vector3 direction, Type type, Instance exclude=null, float maxDistance=10000, bool includeChildren=true) | GDF.Room | |
| DetectNearestRaycastIntersection(Vector3 position, Vector3 direction, Type type, out Vector3 intersection, Instance exclude=null, float maxDistance=10000, bool includeChildren=true) | GDF.Room | |
| DetectNearestRaycastIntersection_cursorToWorld(Type type, out Vector3 intersection, float maxDistance=10000, bool includeChildren=true) | GDF.Room | |
| DetectNearestRaycastIntersection_cursorToWorld(Type type, float maxDistance=10000, bool includeChildren=true) | GDF.Room | |
| DetectRaycastIntersections(Vector3 position, Vector3 direction, Type type, Instance exclude=null, float maxDistance=10000, bool includeChildren=true) | GDF.Room | |
| DetectRaycastIntersections_cursorToWorld(Type type, float maxDistance=10000, bool includeChildren=true) | GDF.Room | |
| DontUpdateInstance(Instance instance) | GDF.Room | |
| Element2dDestroy(string name) | GDF.Room | |
| Element2dExists(string name) | GDF.Room | |
| FPS | GDF.Room | |
| FrameCount | GDF.Room | |
| gdf_AddInstanceToLists(Instance instance) (defined in GDF.Room) | GDF.Room | protected |
| gdf_elements2D (defined in GDF.Room) | GDF.Room | protected |
| gdf_Initialize(Node cameraNode, Camera camera, Node lightNode, Light light) (defined in GDF.Room) | GDF.Room | |
| gdf_instancesById (defined in GDF.Room) | GDF.Room | protected |
| gdf_instancesByType (defined in GDF.Room) | GDF.Room | protected |
| gdf_instancesToRemove (defined in GDF.Room) | GDF.Room | protected |
| gdf_instancesToUpdate (defined in GDF.Room) | GDF.Room | protected |
| gdf_IsDeleted (defined in GDF.Room) | GDF.Room | |
| gdf_newlyCreatedInstances (defined in GDF.Room) | GDF.Room | protected |
| gdf_RoomEnd() (defined in GDF.Room) | GDF.Room | |
| gdf_StepInstances() (defined in GDF.Room) | GDF.Room | protectedvirtual |
| gdf_Update() (defined in GDF.Room) | GDF.Room | virtual |
| gdf_UpdateInstances() (defined in GDF.Room) | GDF.Room | virtual |
| GetButton2d(string name) | GDF.Room | |
| GetElements2d() | GDF.Room | |
| GetImage2d(string name) | GDF.Room | |
| GetInstance(uint id) | GDF.Room | |
| GetInstance(Type type) | GDF.Room | |
| GetInstanceByType(Type type, bool includeChildren=false) | GDF.Room | |
| GetInstances() | GDF.Room | |
| GetInstancesByType(Type type, bool includeChildren=true) | GDF.Room | |
| GetKey(Key key) | GDF.Room | |
| GetKeyPress(Key key) | GDF.Room | |
| GetRectangle2d(string name) | GDF.Room | |
| GetSlider2d(string name) | GDF.Room | |
| GetText2d(string name) | GDF.Room | |
| GetTextInput2d(string name) | GDF.Room | |
| GetWorldTo2Dposition(Vector3 worldPosition) | GDF.Room | |
| Health | GDF.Room | |
| Image2dCreate(string name, string filename, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| InstanceCount(Type type, bool includeChildren=true) | GDF.Room | |
| InstanceCount() | GDF.Room | |
| InstanceCreate(uint id, Vector3 position, Type type) | GDF.Room | virtual |
| InstanceCreate(Vector3 position, Type type) | GDF.Room | |
| InstanceCreate(float x, float y, float z, Type type) | GDF.Room | |
| InstanceDestroy(Instance instance, bool callOnDestroy=true) | GDF.Room | virtual |
| InstanceExists(uint id) | GDF.Room | |
| InstanceExists(Instance instance) | GDF.Room | |
| InstanceExists(Type type, bool includeChildren=true) | GDF.Room | |
| InstanceFurthest(Vector3 position, Type type, Instance exclude=null, bool includeChildren=true) | GDF.Room | |
| InstanceNearest(Vector3 position, Type type, Instance exclude=null, bool includeChildren=true) | GDF.Room | |
| InstancesAtPlace(Vector3 rectangle_point1, Vector3 ractangle_point2, Type type, bool includeChildren=true) | GDF.Room | |
| InstancesAtPlace(Vector3 sphere_position, float radius, Type type, bool includeChildren=true) | GDF.Room | |
| InstancesDestroy(Type type, bool includeChildren=true, bool callOnDestroy=true) | GDF.Room | |
| IsInitialized | GDF.Room | |
| Level | GDF.Room | |
| Light | GDF.Room | |
| Lives | GDF.Room | |
| Money | GDF.Room | |
| Rectangle2dCreate(string name, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| RemoveGrid() | GDF.Room | |
| Restart() | GDF.Room | |
| Room() (defined in GDF.Room) | GDF.Room | protected |
| RoomEnd() | GDF.Room | virtual |
| RoomHasEnded | GDF.Room | protected |
| Score | GDF.Room | |
| Size | GDF.Room | |
| Slider2dCreate(string name, string filenameBackground, string filenameSlider, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| Start() | GDF.Room | protectedpure virtual |
| Step() | GDF.Room | protectedpure virtual |
| Text2dCreate(string name, string text, float x, float y, float fontsize=20, bool alignCenter=false, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| TextInput2dCreate(string name, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center) | GDF.Room | |
| Timers | GDF.Room | |
| UIHeight | GDF.Room | |
| UIWidth | GDF.Room |