GDF  20.04
Game Development Framework
GDF.RoomUDP Member List

This is the complete list of members for GDF.RoomUDP, including all inherited members.

BackgroundColorGDF.Room
Button2dCreate(string name, string filename, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center)GDF.Room
Button2dCreate(string name, string filename, float x, float y, float width, float height, Color color, string text, Color textColor, float fontSize, float textYoffset=0, Enums.Depth depth=Enums.Depth.Center)GDF.Room
CameraGDF.Room
CloseNetworking() (defined in GDF.RoomUDP)GDF.RoomUDPvirtual
Connected (defined in GDF.RoomUDP)GDF.RoomUDP
CreateInstancesFromImage(Dictionary< Urho.Color, Type > instancesToCreate, string filename, out IntVector2 size, int pixelMultiplier=1)GDF.Room
CreateInstancesFromImage(Dictionary< Urho.Color, Type > instancesToCreate, string filename, int pixelMultiplier=1)GDF.Room
CursorGDF.Room
DetectCollision(Instance instance, Instance other)GDF.Room
DetectCollisions(Instance instance, Type type, bool includeChildren=true)GDF.Room
DetectNearestRaycastIntersection(Vector3 position, Vector3 direction, Type type, Instance exclude=null, float maxDistance=10000, bool includeChildren=true)GDF.Room
DetectNearestRaycastIntersection(Vector3 position, Vector3 direction, Type type, out Vector3 intersection, Instance exclude=null, float maxDistance=10000, bool includeChildren=true)GDF.Room
DetectNearestRaycastIntersection_cursorToWorld(Type type, out Vector3 intersection, float maxDistance=10000, bool includeChildren=true)GDF.Room
DetectNearestRaycastIntersection_cursorToWorld(Type type, float maxDistance=10000, bool includeChildren=true)GDF.Room
DetectRaycastIntersections(Vector3 position, Vector3 direction, Type type, Instance exclude=null, float maxDistance=10000, bool includeChildren=true)GDF.Room
DetectRaycastIntersections_cursorToWorld(Type type, float maxDistance=10000, bool includeChildren=true)GDF.Room
DontUpdateInstance(Instance instance)GDF.Room
Element2dDestroy(string name)GDF.Room
Element2dExists(string name)GDF.Room
FPSGDF.Room
FrameCountGDF.Room
gdf_AddInstanceToLists(Instance instance) (defined in GDF.Room)GDF.Roomprotected
gdf_AddNetworkClient(ClientMultiplay client) (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
gdf_AssemblyTypes (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotectedstatic
gdf_BroadcastMessage(byte[] message, byte toNetworkId=0) (defined in GDF.RoomUDP)GDF.RoomUDPvirtual
gdf_elements2D (defined in GDF.Room)GDF.Roomprotected
gdf_Initialize(Node cameraNode, Camera camera, Node lightNode, Light light) (defined in GDF.Room)GDF.Room
gdf_instancesById (defined in GDF.Room)GDF.Roomprotected
gdf_instancesByType (defined in GDF.Room)GDF.Roomprotected
gdf_instancesToRemove (defined in GDF.Room)GDF.Roomprotected
gdf_instancesToUpdate (defined in GDF.Room)GDF.Roomprotected
gdf_IsDeleted (defined in GDF.Room)GDF.Room
gdf_newlyCreatedInstances (defined in GDF.Room)GDF.Roomprotected
gdf_ProcessBroadcast(byte[] message) (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
gdf_ReceiveBroadcasts() (defined in GDF.RoomUDP)GDF.RoomUDPprotectedvirtual
gdf_ReportDeactivatedClient(ClientMultiplay client) (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
gdf_RoomEnd() (defined in GDF.Room)GDF.Room
gdf_sendAllNetworkInstances(byte requestorNetworkId) (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
gdf_sendGoodByeMessage() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
gdf_sendRequestNetworkInstancesMessage() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
gdf_StepInstances() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotectedvirtual
gdf_Update() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayvirtual
gdf_UpdateInstances() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayvirtual
gdf_UpdateRoomMultiplay() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotectedvirtual
GetActiveNetworkClientsGDF.RoomMultiplay
GetAssemblyType(byte id) (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
GetAssemblyTypeId(Type type) (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
GetButton2d(string name)GDF.Room
GetClient(byte networkId)GDF.RoomMultiplay
GetElements2d()GDF.Room
GetImage2d(string name)GDF.Room
GetInstance(uint id)GDF.Room
GetInstance(Type type)GDF.Room
GetInstanceByType(Type type, bool includeChildren=false)GDF.Room
GetInstances()GDF.Room
GetInstancesByType(Type type, bool includeChildren=true)GDF.Room
GetKey(Key key)GDF.Room
GetKeyPress(Key key)GDF.Room
GetNetworkClientsGDF.RoomMultiplay
GetNetworkInstance(uint id)GDF.RoomMultiplay
GetNetworkInstances(byte networkId)GDF.RoomMultiplay
GetRectangle2d(string name)GDF.Room
GetSlider2d(string name)GDF.Room
GetText2d(string name)GDF.Room
GetTextInput2d(string name)GDF.Room
GetWorldTo2Dposition(Vector3 worldPosition)GDF.Room
HealthGDF.Room
Image2dCreate(string name, string filename, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center)GDF.Room
InstanceCount(Type type, bool includeChildren=true)GDF.Room
InstanceCount()GDF.Room
InstanceCreate(uint id, Vector3 position, Type type)GDF.RoomMultiplayvirtual
GDF::Room.InstanceCreate(Vector3 position, Type type)GDF.Room
GDF::Room.InstanceCreate(float x, float y, float z, Type type)GDF.Room
InstanceDestroy(Instance instance, bool callOnDestroy=true)GDF.RoomMultiplayvirtual
InstanceExists(uint id)GDF.Room
InstanceExists(Instance instance)GDF.Room
InstanceExists(Type type, bool includeChildren=true)GDF.Room
InstanceFurthest(Vector3 position, Type type, Instance exclude=null, bool includeChildren=true)GDF.Room
InstanceNearest(Vector3 position, Type type, Instance exclude=null, bool includeChildren=true)GDF.Room
InstancesAtPlace(Vector3 rectangle_point1, Vector3 ractangle_point2, Type type, bool includeChildren=true)GDF.Room
InstancesAtPlace(Vector3 sphere_position, float radius, Type type, bool includeChildren=true)GDF.Room
InstancesDestroy(Type type, bool includeChildren=true, bool callOnDestroy=true)GDF.Room
IsInitializedGDF.Room
LevelGDF.Room
LightGDF.Room
LivesGDF.Room
LocalNetworkId (defined in GDF.RoomUDP)GDF.RoomUDP
MoneyGDF.Room
MultiplayClientEvent(ClientMultiplay client) (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
MultiplayInstanceEvent(Instance instance) (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
NetworkClientExists(ClientMultiplay client) (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
NetworkClientExists(byte networkId) (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
networkInstances (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
newNetworkInstances (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
OnMessageReceived(byte fromNetworkId, byte messageId, object value)GDF.RoomMultiplayprotectedvirtual
OnNetworkClientConnected (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
OnNetworkClientLeft (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
OnNetworkInstanceAdded (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
OnNetworkInstanceDestroyed (defined in GDF.RoomMultiplay)GDF.RoomMultiplay
Rectangle2dCreate(string name, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center)GDF.Room
RemoveGrid()GDF.Room
Restart()GDF.Room
Room() (defined in GDF.Room)GDF.Roomprotected
RoomEnd()GDF.RoomMultiplayvirtual
RoomHasEndedGDF.Roomprotected
RoomMultiplay() (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected
RoomUDP() (defined in GDF.RoomUDP)GDF.RoomUDPprotected
ScoreGDF.Room
SendMasterToSlaveUpdate(Instance master, Enums.NetworkMessageTime messageTime)GDF.RoomMultiplay
SendMessageToMasterNetworkInstance(uint toInstanceId, byte messageId, object messageValue)GDF.RoomMultiplay
SendMessageToRoom(byte messageId, object messageValue)GDF.RoomMultiplay
SendMessageToRoom(byte toNetworkId, byte messageId, object messageValue)GDF.RoomMultiplay
SizeGDF.Room
Slider2dCreate(string name, string filenameBackground, string filenameSlider, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center)GDF.Room
Start()GDF.Roomprotectedpure virtual
Step()GDF.Roomprotectedpure virtual
Text2dCreate(string name, string text, float x, float y, float fontsize=20, bool alignCenter=false, Enums.Depth depth=Enums.Depth.Center)GDF.Room
TextInput2dCreate(string name, float x, float y, float width, float height, Enums.Depth depth=Enums.Depth.Center)GDF.Room
TimersGDF.Room
UIHeightGDF.Room
UIWidthGDF.Room
updateInstancesTimer (defined in GDF.RoomMultiplay)GDF.RoomMultiplayprotected