GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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CDS.Primitive.Point Class Referentie

Public Members

 Point ()
 Point (float x, float y, float z)
 Point (MI_Vector3 v)
 Point (Point v)
void FromVector (MI_Vector3 v)
MI_Vector3 ToVector ()

Protected Attributen

MI_Vector3 position = new MI_Vector3()

Properties

MI_Vector3 Position [get, set]
float X [get, set]
float Y [get, set]
float Z [get, set]

Constructor & Destructor Documentatie

◆ Point() [1/4]

CDS.Primitive.Point.Point ( )

◆ Point() [2/4]

CDS.Primitive.Point.Point ( float x,
float y,
float z )

◆ Point() [3/4]

CDS.Primitive.Point.Point ( MI_Vector3 v)

◆ Point() [4/4]

CDS.Primitive.Point.Point ( Point v)

Documentatie van functie members

◆ FromVector()

void CDS.Primitive.Point.FromVector ( MI_Vector3 v)

◆ ToVector()

MI_Vector3 CDS.Primitive.Point.ToVector ( )

Documentatie van data members

◆ position

MI_Vector3 CDS.Primitive.Point.position = new MI_Vector3()
protected

Property Documentatie

◆ Position

MI_Vector3 CDS.Primitive.Point.Position
getset

◆ X

float CDS.Primitive.Point.X
getset

◆ Y

float CDS.Primitive.Point.Y
getset

◆ Z

float CDS.Primitive.Point.Z
getset

De documentatie voor deze klasse is gegenereerd op basis van het volgende bestand: