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GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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Public Members | |
| Matrix3 () | |
| Matrix3 (params float[] values) | |
| float | Determinant () |
| void | Minor () |
Static Public Members | |
| static Matrix3 | operator+ (Matrix3 matrixA, Matrix3 matrixB) |
| static Matrix3 | operator- (Matrix3 matrixA, Matrix3 matrixB) |
| static Matrix3 | operator/ (Matrix3 matrixA, Matrix3 matrixB) |
| static Matrix3 | operator* (Matrix3 matrixA, float scale) |
| static bool | operator== (Matrix3 matrixA, Matrix3 matrixB) |
| static bool | operator!= (Matrix3 matrixA, Matrix3 matrixB) |
| static MI_Vector3 | operator* (Matrix3 matrix, MI_Vector3 vector) |
| static Matrix3 | operator* (Matrix3 matrixA, Matrix3 matrixB) |
| static Matrix3 | Transpose (Matrix3 matrix) |
| static float | Determinant (Matrix3 matrix) |
| static Matrix3 | Minor (Matrix3 matrix) |
| static Matrix3 | CoFactor (Matrix3 matrix) |
| static Matrix3 | Adjugate (Matrix3 matrix) |
| static Matrix3 | Inverse (Matrix3 matrix) |
| static Matrix3 | Scale (float x, float y, float z) |
| static Matrix3 | Scale (MI_Vector3 xyz) |
| static Matrix3 | XRotation (float theta) |
| static Matrix3 | YRotation (float theta) |
| static Matrix3 | ZRotation (float theta) |
Public Attributen | |
| float[] | Matrix = null |
Properties | |
| float | this[int i, int j] [get, set] |
| float | this[int i] [get, set] |
| Math_Implementation.Matrix3.Matrix3 | ( | ) |
| Math_Implementation.Matrix3.Matrix3 | ( | params float[] | values | ) |
| float Math_Implementation.Matrix3.Determinant | ( | ) |
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| void Math_Implementation.Matrix3.Minor | ( | ) |
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| float [] Math_Implementation.Matrix3.Matrix = null |
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getset |
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getset |