GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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Math_Implementation.MatrixStack Class Referentie

Public Members

 MatrixStack ()
void Push ()
void Load (Matrix4 matrix)
void Mul (Matrix4 matrix)
void Pop ()

Protected Attributen

List< Matrix4 > stack = null

Properties

int Count [get]
Matrix4 this[int i] [get]
float[] OpenGL [get]

Constructor & Destructor Documentatie

◆ MatrixStack()

Math_Implementation.MatrixStack.MatrixStack ( )

Documentatie van functie members

◆ Load()

void Math_Implementation.MatrixStack.Load ( Matrix4 matrix)

◆ Mul()

void Math_Implementation.MatrixStack.Mul ( Matrix4 matrix)

◆ Pop()

void Math_Implementation.MatrixStack.Pop ( )

◆ Push()

void Math_Implementation.MatrixStack.Push ( )

Documentatie van data members

◆ stack

List<Matrix4> Math_Implementation.MatrixStack.stack = null
protected

Property Documentatie

◆ Count

int Math_Implementation.MatrixStack.Count
get

◆ OpenGL

float [] Math_Implementation.MatrixStack.OpenGL
get

◆ this[int i]

Matrix4 Math_Implementation.MatrixStack.this[int i]
get

De documentatie voor deze klasse is gegenereerd op basis van het volgende bestand: