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GDF
20.04
Game Development Framework
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This is the complete list of members for GDF.InstanceMultiplay, including all inherited members.
| _2D_CollisionsInDirection(float direction, float forward, Type type, Vector3 relativePosition=new Vector3(), bool includeChildren=true) | GDF.Instance | |
| _2D_Direction | GDF.Instance | |
| _2D_Direction_previous | GDF.Instance | |
| _2D_DirectionFree(float direction, float forward, Type type, Vector3 relativePosition=new Vector3(), bool includeChildren=true) | GDF.Instance | |
| _2D_DirectionSpeed | GDF.Instance | |
| _2D_DistanceToInstance(Instance instance) | GDF.Instance | |
| _2D_DistanceToInstance(Type type, bool includeChildren=true) | GDF.Instance | |
| _2D_DistanceToPoint(float X, float Z) | GDF.Instance | |
| _2D_MotionAdd(float direction, float speed) | GDF.Instance | |
| _2D_MotionSet(float direction, float speed) | GDF.Instance | |
| _2D_OutsideRoom | GDF.Instance | |
| _2D_PositionAdd(float direction, float length) | GDF.Instance | |
| _2D_PositionAddAvoidCollision(Type type, float _2d_direction, float length, bool friction=true, float accuracy=10, bool includeChildren=true) | GDF.Instance | |
| _2D_PositionAddAvoidCollision(Instance instance, float _2d_direction, float length, bool friction=true, float accuracy=10) | GDF.Instance | |
| _2D_SpeedInDirection | GDF.Instance | |
| Collider | GDF.Instance | |
| CollisionsAtPosition(Vector3 position, Type type, bool relativeToOwnPosition=true, bool includeChildren=true) | GDF.Instance | |
| CollisionsAtPosition(Vector3 position, Instance instance, bool relativeToOwnPosition=true) | GDF.Instance | |
| Destroy(bool callOnDestroy=true) | GDF.Instance | |
| DetectCollision(Instance other) | GDF.Instance | |
| DetectCollision(Type other, bool includeChildren=true) | GDF.Instance | |
| DetectCollisions(Type type, bool includeChildren=true) | GDF.Instance | |
| DetectNearestRaycastIntersection(Vector3 direction, Type type, float maxDistance=10000, bool includeChildren=true) | GDF.Instance | |
| DetectNearestRaycastIntersection(Vector3 direction, Type type, out Vector3 intersection, float maxDistance=10000, bool includeChildren=true) | GDF.Instance | |
| DetectRaycastIntersections(Vector3 direction, Type type, float maxDistance=10000, bool includeChildren=true) | GDF.Instance | |
| DistanceFromCamera() | GDF.Instance | |
| DontUpdate() | GDF.Instance | |
| EndStep() | GDF.InstanceMultiplay | protectedvirtual |
| EndStep_Master() (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | protectedvirtual |
| EndStep_Slave() (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | protectedvirtual |
| FacingDirection | GDF.Instance | |
| FacingDirection_previous (defined in GDF.Instance) | GDF.Instance | |
| FacingDirectionSpeed | GDF.Instance | |
| FrameCount | GDF.Instance | |
| Friction | GDF.Instance | |
| gdf_Enabled (defined in GDF.Instance) | GDF.Instance | |
| gdf_Initialize(bool createHelpingClasses=true, bool callStartMethod=true) (defined in GDF.Instance) | GDF.Instance | |
| gdf_InstanceEndStep() (defined in GDF.Instance) | GDF.Instance | |
| gdf_InstanceStep() (defined in GDF.Instance) | GDF.Instance | |
| gdf_IsDestroyed | GDF.Instance | |
| gdf_Node_Collider (defined in GDF.Instance) | GDF.Instance | |
| gdf_Node_Light (defined in GDF.Instance) | GDF.Instance | |
| gdf_Node_Mesh (defined in GDF.Instance) | GDF.Instance | |
| GetKey(Key key) | GDF.Instance | |
| GetKeyPress(Key key) | GDF.Instance | |
| Gravity | GDF.Instance | |
| Id | GDF.Instance | |
| Instance(uint id) | GDF.Instance | |
| InstanceFurthest(Type type, bool includeChildren=true) | GDF.Instance | |
| InstanceMultiplay(uint id) (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| InstanceNearest(Type type, bool includeChildren=true) | GDF.Instance | |
| IsChildOf(Type type) | GDF.Instance | |
| IsMaster (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| IsParentOf(Type type) | GDF.Instance | |
| Light | GDF.Instance | |
| Model | GDF.Instance | |
| NetworkValuesReceived(Enums.NetworkMessageType messageType, Instance buffer) (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | pure virtual |
| OnDestroy() | GDF.Instance | virtual |
| OnMessageReceived(byte fromNetworkId, byte messageId, object value) (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | protectedvirtual |
| OwnerIsActive (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| OwnerNetworkId (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| Position | GDF.Instance | |
| Position_previous | GDF.Instance | |
| PositionFree(Vector3 position, Type type, bool relativeToOwnPosition=true, bool includeChildren=true) | GDF.Instance | |
| SendMessageToMaster(byte messageId, object messageValue) | GDF.InstanceMultiplay | |
| SendUpdate(Enums.NetworkMessageTime messageTime) | GDF.InstanceMultiplay | |
| Speed | GDF.Instance | |
| Start() | GDF.Instance | protectedpure virtual |
| StartPosition | GDF.Instance | |
| Step() | GDF.InstanceMultiplay | protectedvirtual |
| Step_Master() (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | protectedpure virtual |
| Step_Slave() (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | protectedpure virtual |
| SynchonisationMode (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| SynchronizedFields_continually (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| SynchronizedFields_creation (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| SynchronizedFields_destruction (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| SynchronizedFields_update (defined in GDF.InstanceMultiplay) | GDF.InstanceMultiplay | |
| Update() | GDF.Instance | |
| X | GDF.Instance | |
| Y | GDF.Instance | |
| Z | GDF.Instance |