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GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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Public Members | |
| NetworkInstance (InstanceMultiplay instance) | |
| NetworkInstance (byte[] message) | |
| byte[] | CreateSyncMessage (Enums.NetworkMessageType messageType) |
| void | gdf_UpdateFromMessage (byte[] message) |
| void | AddMessage (byte fromNetworkId, byte messageId, object value) |
| List< KeyValuePair< byte, object[]> > | gdf_PopMessages () |
Public Attributen | |
| byte | AssemblyTypeId |
| Enums.NetworkSynchronisationMode | SynchronisationMode |
| Bepaalt hoe vaak dit voorwerp over het netwerk wordt gesynchroniseerd. | |
| InstanceMultiplay | Instance |
| bool | gdf_SendMasterToSlaveUpdateMessageAfterInterval = false |
| bool | ExistsOnNetwork = false |
Properties | |
| byte | MasterNetworkId [get, set] |
| Het id van de client die dit voorwerp heeft gemaakt. | |
| GDF.NetworkInstance.NetworkInstance | ( | InstanceMultiplay | instance | ) |
| GDF.NetworkInstance.NetworkInstance | ( | byte[] | message | ) |
| void GDF.NetworkInstance.AddMessage | ( | byte | fromNetworkId, |
| byte | messageId, | ||
| object | value ) |
| byte[] GDF.NetworkInstance.CreateSyncMessage | ( | Enums.NetworkMessageType | messageType | ) |
| List< KeyValuePair< byte, object[]> > GDF.NetworkInstance.gdf_PopMessages | ( | ) |
| void GDF.NetworkInstance.gdf_UpdateFromMessage | ( | byte[] | message | ) |
| byte GDF.NetworkInstance.AssemblyTypeId |
| bool GDF.NetworkInstance.ExistsOnNetwork = false |
| bool GDF.NetworkInstance.gdf_SendMasterToSlaveUpdateMessageAfterInterval = false |
| InstanceMultiplay GDF.NetworkInstance.Instance |
| Enums.NetworkSynchronisationMode GDF.NetworkInstance.SynchronisationMode |
Bepaalt hoe vaak dit voorwerp over het netwerk wordt gesynchroniseerd.
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getset |
Het id van de client die dit voorwerp heeft gemaakt.