GDF 26.1a
Game Development Framework - https://gdf.acits.nl
Laden...
Zoeken...
Niets gevonden
GDF.PathFinder._Avoid Class Referentie

Public Members

List< Type > GetTypes ()
void SetTypes (List< Type > value)
List< Instance > GetInstances ()
void SetInstances (List< Instance > value)
List< Vector2 > GetPositions ()
void SetPositions (List< Vector2 > value)
Dictionary< Vector2, float > GetAreas ()
void SetAreas (Dictionary< Vector2, float > value)
List< Instance > GetExceptionInstances ()
void SetExceptionInstances (List< Instance > value)
List< Type > GetExceptionTypes ()
void SetExceptionTypes (List< Type > value)

Documentatie van functie members

◆ GetAreas()

Dictionary< Vector2, float > GDF.PathFinder._Avoid.GetAreas ( )

◆ GetExceptionInstances()

List< Instance > GDF.PathFinder._Avoid.GetExceptionInstances ( )

◆ GetExceptionTypes()

List< Type > GDF.PathFinder._Avoid.GetExceptionTypes ( )

◆ GetInstances()

List< Instance > GDF.PathFinder._Avoid.GetInstances ( )

◆ GetPositions()

List< Vector2 > GDF.PathFinder._Avoid.GetPositions ( )

◆ GetTypes()

List< Type > GDF.PathFinder._Avoid.GetTypes ( )

◆ SetAreas()

void GDF.PathFinder._Avoid.SetAreas ( Dictionary< Vector2, float > value)

◆ SetExceptionInstances()

void GDF.PathFinder._Avoid.SetExceptionInstances ( List< Instance > value)

◆ SetExceptionTypes()

void GDF.PathFinder._Avoid.SetExceptionTypes ( List< Type > value)

◆ SetInstances()

void GDF.PathFinder._Avoid.SetInstances ( List< Instance > value)

◆ SetPositions()

void GDF.PathFinder._Avoid.SetPositions ( List< Vector2 > value)

◆ SetTypes()

void GDF.PathFinder._Avoid.SetTypes ( List< Type > value)

De documentatie voor deze klasse is gegenereerd op basis van het volgende bestand: