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GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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Public Members | |
| List< byte[]> | GetMessages () |
| ClientTCP (byte networkId) | |
| ClientTCP (byte networkId, TcpClient tcpClient) | |
| ClientTCP (string hostname, int port) | |
| override void | Close () |
| override void | SendMessage (byte[] message) |
| Public Members overgeërfd van GDF.ClientMultiplay | |
| void | SendMessage (byte[] message) |
| void | Close () |
| List< Instance > | GetNetworkInstances () |
Properties | |
| override byte | NetworkId [get, set] |
| override uint | InstanceIdCounter [get, set] |
| override DateTime | LastMessageReceivedTime [get, set] |
| override string | Name [get, set] |
| IPAddress | IPAddress [get] |
| bool | Connected [get] |
| bool | ConnectionRefused [get] |
| int | Port [get] |
| Properties overgeërfd van GDF.ClientMultiplay | |
| bool | Active [get, set] |
| byte | NetworkId [get, set] |
| uint | InstanceIdCounter [get, set] |
| DateTime | LastMessageReceivedTime [get, set] |
| string | Name [get, set] |
| GDF.ClientTCP.ClientTCP | ( | byte | networkId | ) |
| GDF.ClientTCP.ClientTCP | ( | byte | networkId, |
| TcpClient | tcpClient ) |
| GDF.ClientTCP.ClientTCP | ( | string | hostname, |
| int | port ) |
| override void GDF.ClientTCP.Close | ( | ) |
| List< byte[]> GDF.ClientTCP.GetMessages | ( | ) |
| override void GDF.ClientTCP.SendMessage | ( | byte[] | message | ) |
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