GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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GDF.ClientUDP Class Referentie
Klasse diagram voor GDF.ClientUDP
GDF.ClientMultiplay

Public Members

 ClientUDP (byte networkId)
override void Close ()
override void SendMessage (byte[] message)
Public Members overgeërfd van GDF.ClientMultiplay
void SendMessage (byte[] message)
void Close ()
List< Instance > GetNetworkInstances ()

Properties

override byte NetworkId [get, set]
override uint InstanceIdCounter [get, set]
override DateTime LastMessageReceivedTime [get, set]
override string Name [get, set]
Properties overgeërfd van GDF.ClientMultiplay
bool Active [get, set]
byte NetworkId [get, set]
uint InstanceIdCounter [get, set]
DateTime LastMessageReceivedTime [get, set]
string Name [get, set]

Constructor & Destructor Documentatie

◆ ClientUDP()

GDF.ClientUDP.ClientUDP ( byte networkId)

Documentatie van functie members

◆ Close()

override void GDF.ClientUDP.Close ( )

◆ SendMessage()

override void GDF.ClientUDP.SendMessage ( byte[] message)

Property Documentatie

◆ InstanceIdCounter

override uint GDF.ClientUDP.InstanceIdCounter
getset

◆ LastMessageReceivedTime

override DateTime GDF.ClientUDP.LastMessageReceivedTime
getset

◆ Name

override string GDF.ClientUDP.Name
getset

◆ NetworkId

override byte GDF.ClientUDP.NetworkId
getset

De documentatie voor deze klasse is gegenereerd op basis van het volgende bestand: