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GDF 26.1a
Game Development Framework - https://gdf.acits.nl
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Static Public Members | |
| static float | Max (float a, float b) |
| static float | Min (float a, float b) |
| static bool | RaycastSphere (Ray ray, Sphere sphere, out float t) |
| static float | RaycastSphere (Ray ray, Sphere sphere) |
| static bool | RaycastSphere (Ray ray, Sphere sphere, out Point p) |
| static bool | RaycastAABB (Ray ray, AABB aabb, out float t) |
| static float | RaycastAABB (Ray ray, AABB aabb) |
| static bool | RaycastAABB (Ray ray, AABB aabb, out Point p) |
| static bool | RaycastPlane (Ray ray, Plane plane, out float t) |
| static float | RaycastPlane (Ray ray, Plane plane) |
| static bool | RaycastPlane (Ray ray, Plane plane, out Point p) |
| static bool | RaycastBVH (Ray ray, BVHNode node, out float t) |
| static bool | LinecastSphere (Line line, Sphere sphere, out Point result) |
| static bool | LinecastAABB (Line line, AABB aabb, out Point result) |
| static bool | LinecastPlane (Line line, Plane plane, out Point result) |
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